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Red Arrow/Do You Feel Lucky

(Features have different names on DYFL)

Super features are obtained when you get a red arrow on the hi/lo reel which subsequently turns the notes at the top red (and the left hand side goes red too). You can continue gambling for cash (to exchange) or up the features to get a better super feature - but you can still lose, or get a blue arrow which turns everything back to normal.

Features from the top down.


Hi Note
Gamble Hi/Lo on the Note matrix until you die. Better cash amounts when super (red amounts).

Dirty Dozen
Skill stop on number reel, hit 12 to climb up to a JP on the note matrix. Goes slower if super.

Knock ´em Out
1-12 cash knockouts depending what number you have on the hi/lo reel, doubled if super.

Lucky Arrows
The machine moves up through the arrows at random, and adds the amounts up. When super, the notes will be red and higher value.

Wild Thing
Skillstop on the middle reel. Hit ´wild´ symbol to move up 3 cash amounts or 1if you get only get in view (top or bottom). Gets faster on each spin until you reach the top, or miss. On super, it stays at the slow speed for every go making it an easy feature!

Take Note
What ever number you are on e.g. 7 gives you that particular note on the note matrix. On blue you would need a 12 for jackpot, while on super you have a better chance of a good win.

Drop Zone
A light will fall down the cash ladder quite fast, use your skill to stop it as high as you can, on super this will be a lot
slower. On some versions of Red Arrow, you can deliberately miss all three goes (hold start) for ´False Start´ which then drops to 50p, says ´Super´ and goes to the streak!

Moving Target
Fast cash. When super you will have 2 attempts, with the second attempt starting from where the first one stopped.

Stripe it Rich
Reels will spin numerous times and add one cash amount for every red stripe in view and finish when a red stripe fails to drop in. On super hold down the red stripes for the red hot streak.

Hi Flyer
Cash accumulator. Hi/lo gamble up the cash side and wins will be added. Normally only up to £5 is possible on this. Super usually goes for a lot more than normal.

It´s a Blast
1 reel blast with repeat chance, hold cancel to slow it down on super (wild symbol counts as JP).

Ping it
Like ´Impulse´ on 5 Liner; the machine scrolls various amounts along the display. When super, you can obtain some good wins from this.


The features are more or less the same on DYFL, but the top features have moved around a bit. A complete guide to these features will follow shortly.

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